000 01247nab a22002537 4500
001 H004.415 JOU
003 AR-sfUTN
008 190909b xx |||p|r|||| 00| 0 spa d
040 _cAR-sfUTN
080 _aH004.415 JOU
100 _aBock, Conrad
245 _aGoal-driven modeling
336 _2rdacontent
_atexto
_btxt
337 _2rdamedia
_asin mediaciĆ³n
_bn
338 _2rdacarrier
_avolumen
_bnc
505 _aThis is the fourth column in a series on modeling behavior in the context of object orientation. The first three reviewed traditional categories of behavior model and how they can be used in an object-oriented (00) way, addressed their unification, and examined one of those models more closely. This column examines interfaces to behavior independently of which model is used to define them. The parts of a behavior interface are reviewed, and a goal-based technique for defining them is presented
650 _aCOMPUTER BASED MODELING
650 _aMETHODS
650 _aGOAL SETTING
650 _aOBJECT ORIENTED PROGRAMMING
773 _tJOOP : the journal of object-oriented programming
_wH004.415 JOU
_nS.T.:H004.415 JOU PP3425
_g(vol. 13, nro. 5, Sep. 2000), p. 48-50, 56
942 _cAN
999 _c37388
_d37388