000 | 01247nab a22002537 4500 | ||
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001 | H004.415 JOU | ||
003 | AR-sfUTN | ||
008 | 190909b xx |||p|r|||| 00| 0 spa d | ||
040 | _cAR-sfUTN | ||
080 | _aH004.415 JOU | ||
100 | _aBock, Conrad | ||
245 | _aGoal-driven modeling | ||
336 |
_2rdacontent _atexto _btxt |
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337 |
_2rdamedia _asin mediaciĆ³n _bn |
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338 |
_2rdacarrier _avolumen _bnc |
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505 | _aThis is the fourth column in a series on modeling behavior in the context of object orientation. The first three reviewed traditional categories of behavior model and how they can be used in an object-oriented (00) way, addressed their unification, and examined one of those models more closely. This column examines interfaces to behavior independently of which model is used to define them. The parts of a behavior interface are reviewed, and a goal-based technique for defining them is presented | ||
650 | _aCOMPUTER BASED MODELING | ||
650 | _aMETHODS | ||
650 | _aGOAL SETTING | ||
650 | _aOBJECT ORIENTED PROGRAMMING | ||
773 |
_tJOOP : the journal of object-oriented programming _wH004.415 JOU _nS.T.:H004.415 JOU PP3425 _g(vol. 13, nro. 5, Sep. 2000), p. 48-50, 56 |
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942 | _cAN | ||
999 |
_c37388 _d37388 |