000 | 01504nab a22002537 4500 | ||
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001 | H004.415 JOU | ||
003 | AR-sfUTN | ||
008 | 190909b xx |||p|r|||| 00| 0 spa d | ||
040 | _cAR-sfUTN | ||
080 | _aH004.415 JOU | ||
100 | _aDuell, Michael | ||
245 | _aNonsoftware examples of patterns of software architecture | ||
336 |
_2rdacontent _atexto _btxt |
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337 |
_2rdamedia _asin mediaciĆ³n _bn |
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338 |
_2rdacarrier _avolumen _bnc |
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505 | _aNonsoftware examples of software design patterns are discussed. Source code examples are implemented in particular programming languages. An example implemented in an unfamiliar programming language imposes the burden of trying to become familiar with language constructs and may hinder the reader's ability to understand the pattern. Commonly occurring nonsoftware examples can demonstrate patterns without requiring understanding of the applications or implementation language. When a nonsoftware example's participants correspond to those of the pattern and exhibit comparable behavior, the example's consequences match those of the pattern, and the example requires no specialized knowledge, it is ideally suited for demonstrating the pattern. | ||
650 | _aSOFTWARE | ||
650 | _aCOMPUTER ARCHITECTURE | ||
650 | _aSTANDARDS | ||
650 | _aMODELS | ||
773 |
_tJOOP : the journal of object-oriented programming _wH004.415 JOU _nS.T.:H004.415 JOU PP3422 _g(vol. 13, nro. 2, May. 2000), p. 4-7 |
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942 | _cAN | ||
999 |
_c37359 _d37359 |