000 02049nam a2200277 a 4500
003 AR-sfUTN
008 170717b ||||| |||| 00| 0 d
020 _a1562050753
040 _cAR-sfUTN
041 _aeng
080 _a004.42:74 EL98
_22000
100 1 _aElliott, Steven D.
_99258
245 1 0 _aInside 3 D studio /
_cSteven D. Elliott, Phillip L. Miller, Gregory G. Pyros.
260 _aIndianapolis:
_bNew Riders,
_c1994
300 _a1099 p.
336 _2rdacontent
_atexto
_btxt
337 _2rdamedia
_asin mediaciĆ³n
_bn
338 _2rdacarrier
_avolumen
_bnc
505 8 0 _aCONTENIDO Introduction Part I Getting Started 10 1 Configuring and Preparation 12 2 Working with Worksheet Data 76 3 Universal Modeling Techniques 130 Part II Basic Modeling 160 4 2D to 3D: The 2D Shaper and 3D Lofter Combination 162 5 Building Models in the 3D Editor 216 6 Introduction to the Materials Editor 290 7 Lights, Camera, and Basic Rendering Options 382 8 8-Bit Still Imaging 430 Part III Advanced Modeling 456 9 Lofting Complex Objects 458 10 Creating and Editing Faces and Vertices in the 3D Editor 506 11 Integrating AutoCAD with 3D Studio 572 12 Materials and Mapping 602 13 Lighting and Camera Special Effects 656 14 24-Bit High Resolution Imaging 712 Part IV Basic Animation Techniques 732 15 Introduction to the Keyframer 734 16 Manipulating Tracks and Keys 764 17 Animated Materials 786 18 Animating Lights and Cameras 800 19 Animation for Real-Time Recording and Presentation 840 Part V Advanced Animation 871 20 Special Keyframer Techniques 872 21 Animation for Field/Frame-Accurate Recording 928 Part VI Appendixes 950 A System Requirements 952 B Rendering and Output Equipment 966 C Other Software Tools 988 D The Infrastructure of a Multimedia Project 996 E The Inside 3D Studio CD-ROM 1004
650 _aPROGRAMACION DE APLICACION
650 _a3D STUDIO
700 1 _aMiller, Phillip L.
700 1 _aPyros, Gregory G.
942 _cBK
_2udc
999 _c11621
_d11621