Elliott, Steven D.

Inside 3 D studio / Steven D. Elliott, Phillip L. Miller, Gregory G. Pyros. - Indianapolis: New Riders, 1994 - 1099 p.

CONTENIDO
Introduction
Part I Getting Started 10
1 Configuring and Preparation 12
2 Working with Worksheet Data 76
3 Universal Modeling Techniques 130
Part II Basic Modeling 160
4 2D to 3D: The 2D Shaper and 3D Lofter Combination 162
5 Building Models in the 3D Editor 216
6 Introduction to the Materials Editor 290
7 Lights, Camera, and Basic Rendering Options 382
8 8-Bit Still Imaging 430
Part III Advanced Modeling 456
9 Lofting Complex Objects 458
10 Creating and Editing Faces and Vertices in the 3D Editor 506
11 Integrating AutoCAD with 3D Studio 572
12 Materials and Mapping 602
13 Lighting and Camera Special Effects 656
14 24-Bit High Resolution Imaging 712
Part IV Basic Animation Techniques 732
15 Introduction to the Keyframer 734
16 Manipulating Tracks and Keys 764
17 Animated Materials 786
18 Animating Lights and Cameras 800
19 Animation for Real-Time Recording and Presentation 840
Part V Advanced Animation 871
20 Special Keyframer Techniques 872
21 Animation for Field/Frame-Accurate Recording 928
Part VI Appendixes 950
A System Requirements 952
B Rendering and Output Equipment 966
C Other Software Tools 988
D The Infrastructure of a Multimedia Project 996
E The Inside 3D Studio CD-ROM 1004

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PROGRAMACION DE APLICACION
3D STUDIO

004.42:74 EL98