Inside 3 D studio /
Steven D. Elliott, Phillip L. Miller, Gregory G. Pyros.
- Indianapolis: New Riders, 1994
- 1099 p.
CONTENIDO Introduction Part I Getting Started 10 1 Configuring and Preparation 12 2 Working with Worksheet Data 76 3 Universal Modeling Techniques 130 Part II Basic Modeling 160 4 2D to 3D: The 2D Shaper and 3D Lofter Combination 162 5 Building Models in the 3D Editor 216 6 Introduction to the Materials Editor 290 7 Lights, Camera, and Basic Rendering Options 382 8 8-Bit Still Imaging 430 Part III Advanced Modeling 456 9 Lofting Complex Objects 458 10 Creating and Editing Faces and Vertices in the 3D Editor 506 11 Integrating AutoCAD with 3D Studio 572 12 Materials and Mapping 602 13 Lighting and Camera Special Effects 656 14 24-Bit High Resolution Imaging 712 Part IV Basic Animation Techniques 732 15 Introduction to the Keyframer 734 16 Manipulating Tracks and Keys 764 17 Animated Materials 786 18 Animating Lights and Cameras 800 19 Animation for Real-Time Recording and Presentation 840 Part V Advanced Animation 871 20 Special Keyframer Techniques 872 21 Animation for Field/Frame-Accurate Recording 928 Part VI Appendixes 950 A System Requirements 952 B Rendering and Output Equipment 966 C Other Software Tools 988 D The Infrastructure of a Multimedia Project 996 E The Inside 3D Studio CD-ROM 1004