Gurewich, Ori

Real-world applications with Visual Basic / Ori Gurewich, Nathan Gurewich. - Indiana : Sams, 1994 - 721 p.

Incluye CD-ROM, nš inv. RE0032

CONTENIDO
Chapter 1 Introduction: Developing Powerful Windows Applications with Visual Basic 1
Chapter 2 Creating Animation Programs (Part I) 23
Chapter 3 Creating Animation Programs (Part II) 45
Chapter 4 Creating Multimedia Programs (Part I) 75
Chapter 5 Creating Multimedia Programs (Part II) 119
Chapter 6 Creating a Multiple-Document Interface Text Editor Application (Part I) 173
Chapter 7 Creating a Multiple-Document Interface Text Editor Application (Part II) 219
Chapter 8 Creating Database Applications (Part I) 263
Chapter 9 Creating Database Applications (Part II) 287
Chapter 10 Creating Card Game Programs (Part I) 299
Chapter 11 Creating Card Game Programs (Part II) 321
Chapter 12 Creating Dice Game Programs (Part I) 333
Chapter 13 Creating Dice Game Programs (Part II) 351
Chapter 14 Creating 3D Virtual Reality-Based Programs (Part I) 365
Chapter 15 Creating 3D Virtual Reality-Based Programs (Part II) 375
Chapter 16 Using the Joystick (Part I) 383
Chapter 17 Using the Joystick (Part II) 397
Chapter 18 Visual Basic Tools: Creating Dynamic Linked Libraries for Visual Basic 407
Chapter 19 Creating your Own VBX Controls 411
Chapter 20 Preparing Y our Visual Basic Programs for Distribution and Preparing an Install Program 413
Appendix A Visual Basic Essentials (Part I) 441
Appendix B Visual Basic Essentials (Part II) 473
Appendix C Visual Basic Essentials (Part III) 497
Appendix D Multimedia Reference 527
Appendix E Writing a Complete Wave Editor Program Application 581
Appendix F Video for Windows 691
Index 697

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DESARROLLO MULTIMEDIA
VISUAL BASIC-MULTIMEDIA
ANIMATION PROGRAMS

004.4'27 G961