Achieving plug-and-play behavior within a class
Menu, Mike
Achieving plug-and-play behavior within a class
In our simple Java example, we would like to have the ability to define methods in different aspects of the C u s to me r class as extensions in much the same way it was done using ENVY apps. For Java purposes we could call extension apps aspect packages to avoid the use of the word extension, which represents a different concept in current Java terminology
SYSTEMS DEVELOPMENT
PLUG AND PLAY
METHODS
COMPONENTS
OBJECT ORIENTED PROGRAMMING
H004.415 JOU
Achieving plug-and-play behavior within a class
In our simple Java example, we would like to have the ability to define methods in different aspects of the C u s to me r class as extensions in much the same way it was done using ENVY apps. For Java purposes we could call extension apps aspect packages to avoid the use of the word extension, which represents a different concept in current Java terminology
SYSTEMS DEVELOPMENT
PLUG AND PLAY
METHODS
COMPONENTS
OBJECT ORIENTED PROGRAMMING
H004.415 JOU