Achieving plug-and-play behavior within a class

Menu, Mike

Achieving plug-and-play behavior within a class

In our simple Java example, we would like to have the ability to define methods in different aspects of the C u s to me r class as extensions in much the same way it was done using ENVY apps. For Java purposes we could call extension apps aspect packages to avoid the use of the word extension, which represents a different concept in current Java terminology


SYSTEMS DEVELOPMENT
PLUG AND PLAY
METHODS
COMPONENTS
OBJECT ORIENTED PROGRAMMING

H004.415 JOU